title It Dies In The Light author Christopher Wells homepage www.tophwells.com noaction run_rules_on_level_start again_interval 0.05 ======== OBJECTS ======== BackgroundNeutral LIGHTGray Gray 11011 10101 01110 10101 11011 BackgroundDark Black Wall Lightblue Blue 00010 11111 01000 11111 00010 LivePlayer Black LightRed White Blue .000. .111. 12321 .232. .222. Corpse LightGrey .000. .0.0. 0.0.0 ..0.. .0.0. Crate Orange LightBrown Brown .222. 21012 20102 21012 .222. GoldCrate White Yellow Orange .222. 21012 20002 21012 .222. GlassCrate White .000. 0...0 0...0 0...0 .000. Prism LightBlue White .000. 00110 00010 00000 .000. ActivePrism LightBlue White Yellow .000. 02120 01110 02120 .000. Glass White 00000 0...0 0...0 0...0 00000 BeamVert White Yellow .101. .101. .101. .101. .101. BeamHor White Yellow ..... 11111 00000 11111 ..... BeamCross White Yellow .101. 11011 00000 11011 .101. Shadow Purple 0.0.0 .0.0. 0.0.0 .0.0. 0.0.0 TempShadow Purple 0.0.0 .0.0. 0.0.0 .0.0. 0.0.0 ======= LEGEND ======= . = BackgroundNeutral # = Wall P = LivePlayer C = Crate G = GoldCrate S = Shadow X = Prism O = Glass Background = BackgroundNeutral or BackgroundDark Player = LivePlayer or Corpse Light = BeamVert or BeamHor or BeamCross Hlight = BeamHor or BeamCross Vlight = BeamVert or BeamCross Opaque = Player or Crate or Wall or GoldCrate Pushable = Crate or GoldCrate or Prism or GlassCrate ======= SOUNDS ======= SFX0 93002904 ================ COLLISIONLAYERS ================ Background BeamVert, BeamHor, BeamCross, Shadow, TempShadow Player, Corpse, Wall, Crate, GoldCrate, GlassCrate, Prism, ActivePrism, Glass ====== RULES ====== [> Corpse] -> RESTART [Light] -> [] [ActivePrism] -> [Prism] [ > Player | Pushable ] -> [ > Player | > Pushable ] late HORIZONTAL [GoldCrate|no Opaque no Light] -> [GoldCrate | BeamHor] late VERTICAL [GoldCrate|no Opaque no Light] -> [GoldCrate | BeamVert] late VERTICAL [GoldCrate|no Opaque BeamHor] -> [GoldCrate | BeamCross] late HORIZONTAL [Hlight|no Opaque no Light] -> [Hlight|BeamHor] + late HORIZONTAL [Hlight|no Opaque BeamVert] -> [Hlight|BeamCross] + late VERTICAL [Vlight|no Opaque no Light] -> [Vlight|BeamVert] + late VERTICAL [Vlight|no Opaque BeamHor] -> [Vlight|BeamCross] + late [Light Prism] ->[BeamCross ActivePrism] late [Shadow Pushable] -> [Pushable] late [TempShadow] -> [Shadow] late [Shadow | no Light no Wall no Pushable no Glass no Shadow] -> [shadow | Tempshadow] again late [Shadow] -> [Shadow BackgroundDark] late [TempShadow] -> [TempShadow BackgroundDark] late [no Shadow no TempShadow] -> [no Shadow BackgroundNeutral] late [Shadow Player] -> [Shadow Corpse] ============== WINCONDITIONS ============== no Shadow ======= LEVELS ======= ......####. ..#####ss#. ###ssssss#. #..ssscss## #..#s#s#ss# #.g#s#ssss# #p.#s#ssss# #..css#sss# ########### ........########. ........#...#.C#. ...######...GC.## ...#..CsssssO.C.# ...#P.Csss#sO.CC# ...#..Csss#sO#..# ########ss#s....# #ssssssOss#s##### #sssssssss###.... #########s#...... ........###...... ########## ###G#G#G## ##P......# #G.......# ##..C....# #G.......# ##..C....# #G.......# ##......S# ########## ........######## ........#......# #########..#o#.# #........gooxo.# #g#####c#.sso#s# #.ssssss#.ss.ss# ##soooss#.ss##s# ##c.p.c###ss#ss# ##.....#ssss#ss# #...g.......#ss# #########.xx#ss# ........##sssss# .........####### MESSAGE Earth is safe once again.